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ISBN 9788931559972
»óÇ°ÄÚµå 356854497
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¡á Ã¥ÀÇ Æ¯Â¡ Part 1. Software °øÇÐ Software Á¤ÀÇ, ºÐ·ù, Ư¼º, °³³ä, À¯Çü µî ±âº»ÀûÀÎ ³»¿ëÀÌ Æ÷ÇԵǾî ÀÖ´Â PartÀÔ´Ï´Ù. S/W °øÇÐÀÇ Åº»ý ¹è°æ°ú ±¸¼º¿ä¼Ò, ¸ðµâÈ­ ¹× ºÐÇÒ°ú Á¤º¹, ¿ª°øÇÐ, Àç°øÇÐ µî¿¡ ´ëÇÑ ³»¿ëÀ¸·Î ÀÛ¼ºÇß½À´Ï´Ù. [°ü·Ã ÅäÇÈ- 17°³] Part 2. Software °³¹ß ¸ðÇü(¸ðµ¨) S/W °³¹ß °úÁ¤¿¡ Àû¿ëµÉ °³¹ß ¸ðÇüÀ¸·Î ÆøÆ÷¼ö, ÇÁ·ÎÅäŸÀÌÇÎ, ³ª¼±Çü, ÁõºÐÇü°ú ÁøÈ­Çü, RAD ¸ðÇü, ±×¸®°í °¢ ¸ðµ¨ °£ÀÇ »ó°ü°ü°è¿Í SDLC °úÁ¤¿¡ ÇÊ¿äÇÑ Review, Inspection, Walkthrough µî¿¡ ´ëÇØ ÇнÀÇÒ ¼ö ÀÖµµ·Ï ÇÏ¿´½À´Ï´Ù. [°ü·Ã ÅäÇÈ- 11°³] Part 3. S/W °³¹ß ¹æ¹ý·Ð S/W °³¹ß ¹æ¹ý·ÐÀÎ ±¸Á¶Àû, Á¤º¸°øÇÐ, °´Ã¼ ÁöÇâ, CBD, ±×¸®°í Agile, TDD, SPL, XP, RUP, SCRUM, MDD, DevOps, Kanban, Lean µî¿¡ ´ëÇÑ °³¹ß ¹æ¹ý·Ð¿¡ ´ëÇØ ½±°Ô Á¢±ÙÇÒ ¼ö ÀÖµµ·Ï ´ä¾ÈÈ­ ÇÏ¿´½À´Ï´Ù. [°ü·Ã ÅäÇÈ- 18°³] Part 4. UML(Unified Modeling Language) Modeling ¾ð¾î·Î UMLÀÌ ÇÊ¿äÇÑ ÀÌÀ¯¿Í °³¹ß ¹æ¹ý·Ð°úÀÇ °ü°è, UMLÀÇ 4+1 View ¸ðÇü, °ü°è Ç¥½ÃÀÎ ÀϹÝ, ÀÇÁ¸ ÀϹÝÈ­, ½Çüȭ¿¡ ´ëÇÑ ¿¹Á¦ »óȲ°ú Coding¿¡ ´ëÇÑ ³»¿ëÀ» ÇнÀÇÒ ¼ö ÀÖµµ·Ï ÇÏ¿´½À´Ï´Ù. [°ü·Ã ÅäÇÈ- 26°³] Part 5. µðÀÚÀÎ ÆÐÅÏ(Design Pattern) Ãß»óÈ­¿¡ ´ëÇÑ Á¤ÀÇ¿Í Ãß»ó Ŭ·¡½º »ý¼º ¹æ¹ý, µðÀÚÀÎ ÆÐÅÏÀÇ Á¾·ù¿Í Prototype, Singleton, Abstract Factory, Iterator, Adapter ÆÐÅÏ¿¡ ´ëÇÑ ¿¹Á¦µéÀ» ÇнÀÇÒ ¼ö ÀÖµµ·Ï ´ä¾ÈÈ­ ÇÏ¿´½À´Ï´Ù. [°ü·Ã ÅäÇÈ - 9°³] Part 6. °´Ã¼ ÁöÇâ ¾ð¾î °´Ã¼ ÁöÇâ ¾ð¾î¿¡ ´ëÇÑ ±¸¼º¿ä¼Ò, °´Ã¼, Ŭ·¡½º, ±â´É, ¼Ó¼º¿¡ ´ëÇÑ Á¤ÀÇ¿Í Æ¯Â¡, JAVA ¾ð¾î¿¡ ´ëÇÑ ³»¿ë°ú »ó¼Ó, Ãß»óÈ­, ¼³°è ¿øÄ¢, Á¤º¸ Àº´Ð ¹æ¹ý¿¡ ´ëÇÑ ½ÇÁ¦ °´Ã¼ ÁöÇâ ¾ð¾îÀÇ ¿¹Á¦¿¡ ´ëÇØ ÇнÀÇÒ ¼ö ÀÖ½À´Ï´Ù. [°ü·Ã ÅäÇÈ- 17°³] Part 7. ¾ÆÅ°ÅØó(Architecture) ½ºÅ¸ÀÏ IEEE 1471 ¾ÆÅ°ÅØóÀÇ ³»¿ë°ú S/W ¾ÆÅ°ÅØó ½ºÅ¸ÀÏÀÎ MVC, Repository, Layered, Pipe and Filter, PHP¿¡ ´ëÇÑ ºÎºÐÀ» ÀÌÇØ À§ÁÖ·Î ÇнÀÇÒ ¼ö ÀÖµµ·Ï ±â¼úÇÏ¿´½À´Ï´Ù. [°ü·Ã ÅäÇÈ- 10°³] Part 8. OSS(Open Source Software)¿Í LicenseÀÇ Á¾·ù OSS »ç¿ë ½ÃÀÇ Àå´ÜÁ¡, Àû¿ë ½ÃÀÇ Process¿Í Ư¡, Hidden Patent, ÁöÀû Àç»ê±Ç, GPL 2.0/3.0, LGPL 2.0 µî¿¡ ´ëÇÑ ³»¿ëÀ¸·Î ÀÛ¼ºÇß½À´Ï´Ù. [°ü·Ã ÅäÇÈ-10°³] Part 9. Project °ü¸® PMBOKÀÇ 5´Ü°è Project °ü¸® Process, Project¿Í Program, PortfolioÀÇ Á¤ÀÇ, PM°ú PMOÀÇ ¿ªÇÒ, ProjectÀÇ 10´ë °ü¸® ¿µ¿ª, WBS, CPM¿¡ ´ëÇÑ ºÎºÐÀ» ÀÌÇØ À§ÁÖ·Î ÇнÀÇÒ ¼ö ÀÖµµ·Ï ´ä¾ÈÈ­ ÇÏ¿´½À´Ï´Ù.[°ü·Ã ÅäÇÈ- 30°³] Part 10. Process¿Í Product °ËÁõ¿¡ ´ëÇÑ ±¹Á¦ Ç¥ÁØ S/W °³¹ß °úÁ¤¿¡ Àû¿ëµÉ ±¹Á¦ Ç¥ÁØÀ¸·Î ISO/IEC 14598, 9126, 21500, 12207, 25000, 26262, 12119, 20000, 15504(SPICE), CMM, GSÀÎÁõ µî¿¡ ´ëÇÑ ºÎºÐÀ» ÀÌÇØ À§ÁÖ·Î ÇнÀÇÒ ¼ö ÀÖµµ·Ï ±â¼úÇÏ¿´½À´Ï´Ù. [°ü·Ã ÅäÇÈ- 15°³] Part 11. Ç°Áú°ü¸® S/W Ç°Áú°ü¸® ¹æ¾È, Àü·«, Test Case, Verification°ú Validation, Ç°Áú º¸Áõ ¹æ¾È, Daily Build, Risk ±â¹Ý Test, Regression Test, Test Automation µî¿¡ ´ëÇÑ ³»¿ëÀ» ÇнÀÇÒ ¼ö ÀÖµµ·Ï ÇÏ¿´½À´Ï´Ù. [°ü·Ã ÅäÇÈ- 33°³] Part12. ±â¼º°í °ü¸®(ÇÁ·ÎÁ§Æ® ¼öÇà ½Ã Áß°£ Á¡°Ë) ¹× S/W ¿ø°¡ »êÁ¤ ÇÁ·ÎÁ§Æ® ºñ¿ëÀÇ °èȹ ´ëºñ ½ÇÀûÀÇ Â÷ÀÌ(CV), ½ÇÁ¦ ¿¹»ó ¿ø°¡ È¿À²(CPI), Project ÀÏÁ¤ Áøô »çÇ× ÆľÇ(SV), ÀÏÁ¤¿¡ ´ëÇÑ È¿À²(SPI), ÇöÀç ÁøÇà ÁßÀÎ IT ÇÁ·ÎÁ§Æ®ÀÇ »óŸ¦ Áø´ÜÇÒ ¼ö ÀÖµµ·Ï ÇÏ¿´½À´Ï´Ù. [°ü·Ã ÅäÇÈ- 8°³]
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PART 1. Software °øÇÐ 1. SoftwareÀÇ Á¤ÀÇ, ºÐ·ù, Ư¼º 2. SoftwareÀÇ °³³ä, À¯Çü 3. Software À§±â¿Í À̸¦ ÇØ°áÇϱâ À§ÇÑ ¹æ¾È 4. Software °øÇÐÀ̶õ ¹«¾ùÀ̸ç, SW °øÇÐÀÇ ±¸¼º¿ä¼Ò¿Í ¿ø¸® 5. IEEE »êÇÏ SW °øÇРǥÁØ À§¿øȸ¿¡¼­ SW °øÇÐÀÇ ±Ùº» Áö½ÄÀ» ±ÔÁ¤ÇÑ SWEBOK(SW Engineering Body Of Knowledge) 6. Software»ê¾÷ À°¼º Àü·« 7. SoftwareÀÇ ¼³°è ¿ø¸® Áß ¸ðµâ(Module)È­ 8. Software¼³°è ¿ø¸®¿¡¼­ ºÐÇÒ°ú Á¤º¹(Divide & Conquer) 9. Software ³­µ¶È­(Obfuscation) 10. Software Àç»ç¿ë(Reuse)ÀÇ È°¿ë, ¸ñÀû, ±¸Çö ¹æ¹ý 11. Software °ü¸®¸¦ À§ÇÑ ±âÁؼ±(Baseline) 12. Module, Component, Service¿¡ ´ëÇØ °¢°¢ ¼³¸íÇÏ°í ºñ±³ÇϽÿÀ. 13. ÀÓº£µðµå(Embedded) Software 14. SoftwareÀÇ »ý»ê¼º Çâ»ó ±â¹ýÀÎ ¿ª°øÇÐ(Reverse Engineering)°ú Àç°øÇÐ(Re-Engineering) 15. LehmanÀÇ Software º¯È­¿ø¸® 16. Software Çü»ó°ü¸® 17. ¼ÒÇÁÆ®¿þ¾î Á¤ÀÇ(SDx) PART 2. Software °³¹ß ¸ðÇü(¸ðµ¨, ¸ð¹ü»ç·Ê) 18. SDLC(SW Development Life Cycle) 19. ÆøÆ÷¼ö(Waterfall) ¸ðµ¨(Model) 20. ÇÁ·ÎÅäŸÀÌÇÎ(Prototyping) ¸ðµ¨(Model) 21. ³ª¼±Çü(Sprial) °³¹ß ¸ðµ¨(Model) 22. ÁõºÐÇü(Incremental)°ú ÁøÈ­Çü(Evolutional) ¸ðµ¨(Model) 23. RAD(Rapid Application Development) ¸ðµ¨ 24. Clean Room °³¹ß ¸ðÇü(¸ðµ¨)¿¡¼­ 3°¡Áö Box ±¸Á¶ 25. SDLC ¸ðµ¨ ¼±Á¤ ±âÁØ°ú °¢ ¸ðµ¨ÀÇ »ó°ü °ü°è 26. SDLC(Software Development Life Cycle) °úÁ¤ÀÇ ±¸Çö´Ü°è¿¡¼­ÀÇ Action Item(Activity)°ú ÀÏÁ¤Áö¿¬ÀÌ ¹ß»ýµÇ¾úÀ» ¶§ PM(Project Manager) ÀÔÀå¿¡¼­ÀÇ ´ëó¹æ¾È 27. SDLC °úÁ¤¿¡¼­ ÇÊ¿äÇÑ Review, Inspection, Walkthrough 28. ÀüÅëÀûÀÎ S/W °³¹ß Model°ú OSS(Open Source Software) °³¹ß ModelÀÇ Â÷ÀÌÁ¡ PART 3. S/W °³¹ß ¹æ¹ý·Ð 29. S/W °³¹ß ¹æ¹ý·Ð(±¸Á¶Àû, Á¤º¸°øÇÐ, °´Ã¼ ÁöÇâ, CBD °³¹ß ¹æ¹ý·Ð) 30. ÆøÆ÷¼ö °³¹ß ¹æ¹ý·Ð°ú ¾ÖÀÚÀÏ°³¹ß ¹æ¹ý·ÐÀÇ Æ¯Â¡ ¹× Àå´ÜÁ¡ ºñ±³ 31. Agile Process 32. S/W °³¹ß ¹æ¹ý·ÐÀÎ Agile MethodologyÀÇ Á¤ÀÇ, Ư¼º, Àå´ÜÁ¡ 33. TDD(Test Driven Development) 34. SPL(Software Product Line) 35. XP(eXtreme Programming) 36. RUP(Rational Unified Process) 37. XP(eXtreme Programming)¿Í RUP ºñ±³ 38. SCRUM 39. MDD(Model Driven Development) 40. ¸ðµ¨ ±â¹ÝÀÇ S/W °³¹ß ¹æ½Ä, MDA(Model Driven Architecture) 41. DevOps(Development+Operation) 42. Kanban S/W °³¹ß ¹æ¹ý·Ð¿¡ ´ëÇØ ¼³¸íÇÏ°í SCRUM ¹æ¹ý°ú ºñ±³ 43. CASE(Computer Aided Software Engineering) 44. ¸°(Lean) °³¹ß ¹æ¹ý·Ð 45. ¸ð¹ÙÀÏ(Mobile) App.°³¹ßÀÇ Æ¯¼º°ú À̽´¿¡ ´ëÇÏ¿© ¼³¸íÇÏ°í ¾ÖÀÚÀÏ(Agile)À» È°¿ëÇÏ¿© ¸ð¹ÙÀÏ °³¹ßȯ°æ¿¡ ÀûÇÕÇÑ °³¹ß ¹æ¹ýÀ» Á¦½ÃÇϽÿÀ. 46. ÇöÀçÀÇ Á¤º¸È­ ȯ°æÀº »ç¿ëÀÚ°¡ ´Ù¾çÇÑ ´Ü¸»(OPMD : One Person Multi Device)À» È°¿ëÇÏ°í, ÇϳªÀÇ Á¤º¸°¡ ´Ù¾çÇÑ ´Ü¸»¿¡¼­ È°¿ë(OSMU; One Source Multi Use)µÈ´Ù. S/W °³¹ß ¹æ¹ý·Ð¿¡¼­ À̸¦ ¹Ý¿µÇÒ ¼ö ÀÖ´Â ¹æ¾ÈÀ» ¼­¼úÇϽÿÀ. PART 4. UML(Unified Modeling Language) 47. ModelingÀ» Á¤ÀÇÇÏ°í ¸ñÀû°ú Software¿¡¼­ ModelingÀÌ ÇÊ¿äÇÑ ÀÌÀ¯ 48. UML(Unified Modeling Language)¿¡ ´ëÇØ Á¤ÀÇÇÏ°í Ư¡°ú °³¹ß ¹æ¹ý·Ð°úÀÇ °ü°è 49. S/W °øÇп¡¼­ ¸ðµ¨¸µ(Modeling)ÀÇ °³³ä°ú ¸ðµ¨¸µ ¾ð¾î·Î UMLÀÌ ÇÊ¿ä ÀÌÀ¯ 50. UML(Unified Modeling Language)ÀÇ ±¸¼º¿ä¼Ò 51. UMLÀÇ ±¸¼º¿ä¼Ò Áß »ç¹°(Thing)ÀÇ ¼¼ºÎ³»¿ë 52. ¸ðµ¨¸µ(Modeling)°ú ÇÁ·Î±×·¡¹Ö(Programming)À» ºñ±³ÇÏ°í °³¹ß°úÁ¤¿¡¼­ Àû¿ëµÇ´Â UML DiagramÀÇ Á¾·ù 53. UMLÀÇ 4£«1 View ¸ðÇü(Model) 54. UMLÀÇ 4£«1 View ModelÀ» ¼³¸íÇÏ°í SDLC°úÁ¤ Àû¿ë 55. UML¿¡¼­ °ü°è(Relationship) Ç¥½Ã´Â 6°¡Áö(¿¬°ü, ÀÇÁ¸, ÀϹÝÈ­, ½Çüȭ, ÁýÇÕ¿¬°ü, ÇÕ¼º¿¬°ü) °ü°è·Î Ç¥½ÃµÈ´Ù. °¢°¢ ¼³¸íÇÏ°í ½Ç»ýÈ°¿¡¼­ »ç¿ëµÇ´Â ¿¹¸¦ Notation(µµ½ÄÈ­) 56. ´ÙÀ½ÀÇ Class DiagramÀ» ÀÚ¹Ù Code·Î ÀÛ¼ºÇÏ°í Á¤º¸Àº´Ð¿¡ »ç¿ëµÈ Á¢±Ù Á¦¾îÀÚ¿¡ ´ëÇØ ¼³¸íÇϽÿÀ. 57. ´ÙÀ½ Class DiagramÀ» ÀÚ¹Ù(JAVA) Code·Î º¯È¯ÇϽÿÀ. 58. ´ÙÀ½ UML ½ÃÄö½º(Sequence) ´ÙÀ̾î±×·¥(Diagram)À» ¼³¸íÇÏ°í JAVA Code·Î ±¸ÇöÇϽÿÀ. 59. ´ÙÀ½ÀÇ ±¸¼º °´Ã¼¸¦ ÀÌ¿ëÇÏ¿© Sequence DiagramÀ¸·Î Ç¥½ÃÇϽÿÀ(³»¿ëÀ» »ó¼¼È÷). 60. ¾Æ·¡¿Í °°Àº ÀüÀÚ°è»ê±â¸¦ °´Ã¼ ÁöÇâ ¾ð¾î¸¦ »ç¿ëÇÏ¿© »ý¼ºÇÏ°íÀÚ ÇÑ´Ù. Class DiagramÀ¸·Î Ç¥±âÇÏ´Â ¹æ¹ý¿¡ ´ëÇØ ¼³¸íÇϽÿÀ. 61. UML2.0(4°èÃþ°ú 4°¡Áö ¿µ¿ª À§ÁÖ·Î) 62. S/WÁ¦Ç°ÀÌ ½ÃÀå¿¡ Ãâ½ÃµÈ ÈÄ »ç¿ëÀڷκÎÅÍ ¿¹±âÄ¡ ¾ÊÀº ¹®Á¦Á¡ÀÌ ÀÖ´Ù°í Service Desk¿¡ Á¢¼öµÇ¾ú´Ù. SLA(Service Level Management)¿¡´Â 3ÀÏ À̳»¿¡ °³¼± ´ëÀÀÇØ¾ß ÇÑ´Ù°í ¸í½ÃµÇ¾î ÀÖ´Ù. 3ÀÏ À̳»¿¡ Issue¸¦ °³¼±(Clear)ÇÏ´Â °úÁ¤À» UMLÀÇ Timing DiagramÀ¸·Î ±â¼úÇϽÿÀ(°³¼±Àº °³¹ß ´ã´çÀÚ, °ËÁõÀº Ç°Áú ´ã´çÀÚ°¡ ÁøÇàÇÏ¸ç °¢°¢ 1ÀϾ¿ ¼Ò¿äµÈ´Ù°í °¡Á¤ÇÑ´Ù). 63. ¾Æ·¡ Code¿¡ ´ëÇØ Class DiagramÀ¸·Î Ç¥ÇöÇÏ°í ¼³¸íÇϽÿÀ. 64. ¾Æ·¡ ½Ã³ª¸®¿À¸¦ ±â¹ÝÀ¸·Î °í°´°ú Á¡ÁÖ°¡ »ç¿ëÇÏ´Â ÁÖ¹® ½Ã½ºÅÛ¿¡ ´ëÇÑ Use Case DiagramÀ» ÀÛ¼ºÇϽÿÀ. °¡. °í°´Àº ÁÖ¹®½Ã½ºÅÛÀ» ÅëÇØ °¡°ÝÀ» Á¶È¸ÇÏ°í ÁÖ¹®ÇÒ ¼ö ÀÖ´Ù. ³ª. °í°´Àº ÁÖ¹® ½Ã½ºÅÛÀ» ÅëÇØ ÁÖ¹® »óŸ¦ È®ÀÎÇÏ°í ÁÖ¹®À» Ãë¼ÒÇÒ ¼ö ÀÖ´Ù. ´Ù. Á¡ÁÖ´Â ÁÖ¹® ½Ã½ºÅÛÀ» ÅëÇØ ÁÖ¹® È°µ¿À» ¸ð´ÏÅ͸µÇÏ°í â°í¸¦ °ü¸®ÇÒ ¼ö ÀÖ´Ù. ¶ó. ȸ°è ½Ã½ºÅÛÀº ÁÖ¹® ½Ã½ºÅÛ°ú ¿¬µ¿ÇÏ¿© ÁÖ¹®À̳ª Ãë¼Ò ó¸®ÇÒ ¼ö ÀÖ´Ù. 65. ´ÙÀ½ ÁÖ»çÀ§°ÔÀÓ À¯½ºÄÉÀ̽º(Usecase)¿¡ ´ëÇÏ¿© ÀÛ¼ºÇϽÿÀ. - Âü¿©ÀÚ´Â ÁÖ»çÀ§°ÔÀÓÀ» ¼öÇàÇÑ´Ù. ÁÖ»çÀ§°ÔÀÓÀº µÎ °³ÀÇ ÁÖ»çÀ§¸¦ ±¼·Á¼­ °á°ú¸¦ º¸¿©ÁØ´Ù. ÁÖ»çÀ§ ¾Õ¸é¿¡ ³ª¿Â °ªÀÇ ÇÕÀÌ 8À̸é À̱â´Â °ÍÀÌ°í, ±×·¸Áö ¾ÊÀ¸¸é Áø´Ù. °¡. °³³äÀû °´Ã¼ ¸ðµ¨(Conceptual Object Model) ³ª. ½ÃÄö½º ´ÙÀ̾î±×·¥(Sequence Diagram) ´Ù. Ŭ·¡½º ´ÙÀ̾î±×·¥(Class Diagram) 66. UMLÀÇ È®Àå ¸ÞÄ¿´ÏÁò(Extensibility Mechanism) (Stereotype »ç¿ë¿¡ ´ëÇØ ¿¹¸¦ µé¾î ¼³¸íÇϽÿÀ.) 67. ¾Æ·¡ UMLÀÇ ½ºÅ×·¹¿À(Stereotype)¸¦ JAVA ¾ð¾î·Î CodingÇÏ°í ¸¹ÀÌ »ç¿ëµÇ´Â Stereotype 3°¡Áö ÀÌ»ó ³ª¿­Çؼ­ ¼³¸íÇϽÿÀ. 68. UMLÀÇ State Machine Diagram¿¡ ´ëÇØ ¼³¸íÇÏ°í ¿¤¸®º£ÀÌÅÍ(Elevator)ÀÇ ¿¹¸¦ µé¾î State Machine DiagramÀ¸·Î Ç¥½ÃÇϽÿÀ. 69. UMLÀÇ ¿¬°ü(Association) °ü°è¿Í ¹æÇ⼺ÀÌ ÀÖ´Â ¿¬°ü(Directed Association)¿¡ ´ëÇØ ¿¹¸¦ µé¾î ¼³¸íÇÏ°í Directed Association¿¡ ´ëÇؼ­´Â ¿¹Á¦ »óȲÀ» µé¾î CodingÇϽÿÀ. 70. UMLÀÇ ÀϹÝÈ­(Generalization) °ü°è¿¡ ´ëÇØ ¿¹Á¦ »óȲÀ» µé¾î ¼³¸íÇÏ°í CodingÇϽÿÀ. 71. UMLÀÇ ½Çüȭ(Realization) °ü°è¿¡ ´ëÇØ ¿¹Á¦ »óȲÀ» µé¾î ¼³¸íÇÏ°í CodingÇϽÿÀ. 72. UMLÀÇ ÀÇÁ¸(Dependency) °ü°è¿¡ ´ëÇØ ¿¹Á¦ »óȲÀ» µé¾î ¼³¸íÇÏ°í CodingÇϽÿÀ. PART 5. µðÀÚÀÎ ÆÐÅÏ(Design Pattern) 73. µðÀÚÀÎ ÆÐÅÏ(Design Pattern) 74. µðÀÚÀÎ ÆÐÅÏÀÇ Á¾·ù¸¦ ±â¼úÇÏ°í °¢ ÆÐÅϺ° °£´ÜÇÑ ¼³¸í°ú È°¿ë ¿¹ 75. Prototype ÆÐÅÏ(Pattern) 76. Singleton Pattern 77. °´Ã¼ ÁöÇâ °³³ä¿¡¼­ Ãß»óÈ­(Abstract)¿¡ ´ëÇØ Á¤ÀÇÇÏ°í Ãß»ó Ŭ·¡½º(Class)·Î Code¸¦ ±¸ÇöÇÑ ÈÄ ¼³¸íÇϽÿÀ. 78. Abstract Factory Pattern¿¡ ´ëÇØ ¼³¸íÇÏ°í ¾Æ·¡ Code¸¦ Class DiagramÀ¸·Î Ç¥ÇöÇÑ ÈÄ Abstract Factory PatternÀ» Àû¿ëÇÏ¿© CodingÇϽÿÀ(Starcraft¿¡ ³ª¿À´Â Teran UnitÀÓ). 79. Iterator Pattern¿¡ ´ëÇØ ¼³¸íÇÏ°í Java ¾ð¾î¿¡ Àû¿ëµÈ ¿¹Á¦¸¦ ±â¼úÇϽÿÀ. 80. Iterator PatternÀ» »ç¿ëÇÏ¿© Factory Method PatternÀ» ±¸ÇöÇϽÿÀ. 81. ¾Æ·¡ Class Diagram¿¡¼­ TextView Class¸¦ Adapter PatternÀ» Àû¿ëÇÏ¿© ±¸ÇöÇϽÿÀ. PART 6. °´Ã¼ ÁöÇâ ¾ð¾î 82. °´Ã¼ ÁöÇâ °³³ä°ú ±¸¼º¿ä¼Ò, °´Ã¼(Object), Ŭ·¡½º(Class), ±â´É(Method, Message), ¼Ó¼º(Attribute)¿¡ ´ëÇØ ¼³¸íÇÏ°í JAVA ¾ð¾î·Î ½ÇÁ¦ Code ¿¹¸¦ º¸À̽ÿÀ. 83. °´Ã¼ ÁöÇâ °³³ä¿¡¼­ »ó¼Ó(Inheritance)¿¡ ´ëÇØ Á¤ÀÇÇÏ°í »ó¼Ó ¹æ¹ý°ú ½ÇÁ¦ Code ±¸Çö 84. °´Ã¼ ÁöÇâ °³³ä¿¡¼­ Ãß»óÈ­(Abstract)¿¡ ´ëÇØ Á¤ÀÇÇÏ°í ¿¹¸¦ µé¾î ¼³¸íÇϽÿÀ. 85. °´Ã¼ ÁöÇâ ¹æ¹ý·Ð¿¡¼­ ĸ½¶È­(Encapsulation)¿Í Á¤º¸Àº´Ð(Information Hiding) 86. JAVA ¾ð¾î 87. JAVAÀÇ ÁÖ¿ä ±¸Çö ºÐ¾ß¿Í °³¹ß ȯ°æ 88. JAVA ¾ð¾îÀÇ Æ¯Â¡°ú JAVA Program ½ÇÇà ¼ø¼­ 89. JVM(Java Virtual Machine) ±¸Á¶ ¼³¸í 90. API(Application Program Interface)¿Í JAPI(Java API) 91. °´Ã¼ ÁöÇâ ¼³°è¿øÄ¢¿¡ ´ëÇØ ½Ç»ýÈ°°ú ¿¬°èÇÏ¿© ¼³¸íÇϽÿÀ. 92. °´Ã¼ ÁöÇâ ¾ð¾îÀÇ Æ¯Â¡°ú ¼³°è¿øÄ¢À» ±â¼úÇÏ°í, ±¸Á¶Àû ±â¹ý°ú Â÷º°È­µÇ´Â °³³äÀ» ¼³¸íÇϽÿÀ. ¶ÇÇÑ Private, Public Á¢±ÙÁ¦¾îÀÚ(Access Modifier)¸¦ »ç¿ëÇÏ¿© ¿ÜºÎ·ÎºÎÅÍ µ¥ÀÌÅ͸¦ º¸È£Çϱâ À§ÇÑ Á¤º¸ Àº´Ð ¹æ¹ýÀ» ½ÇÁ¦ °´Ã¼ ÁöÇâ ¾ð¾î(JAVA)·Î °£´ÜÈ÷ ±¸ÇöÇϽÿÀ. 93. °´Ã¼ ÁöÇâ ¾ð¾îÀÇ Æ¯Â¡(Code ¿¹¸¦ Á¦½ÃÇϽÿÀ.) 94. °´Ã¼ ÁöÇâ ¾ð¾îÀÇ ¿À¹ö¶óÀ̵ù(Overriding)°ú ¿À¹ö·Îµù(Overloading) 95. ¾Æ·¡ ÆÄÀÏ I/O °èÃþ ±¸Á¶¿¡¼­ °¢ °èÃþ¿¡¼­ Ãß»óÈ­ÇÏ´Â ºÎºÐ¿¡ ´ëÇØ ¼³¸íÇϽÿÀ. 96. Static Linking°ú Dynamic Linking 97. AOP(Aspect Oriented Programming) ¹æ¹ý 98. Æä¾î ÇÁ·Î±×·¡¹Ö(Pair Programming) ±â¹ý°ú ÇÎÆþ ÇÁ·Î±×·¡¹Ö(Ping Pong Programming) ±â¹ý PART 7. ¾ÆÅ°ÅØó(Architecture) ½ºÅ¸ÀÏ 99. IEEE 1471(SW ¾ÆÅ°ÅØó ¸í¼¼¿¡ °üÇÑ ±¹Á¦ Ç¥ÁØ) 100. MVC(Model, View, Controller) 101. Repository(ÀúÀå¼Ò) 102. °èÃþÇü(Layered) 103. ÆÄÀÌÇÁ ÇÊÅÍ(Pipe Filter) 104. PHP(Personal Home Page, Hypertext Pre-processor)ÀÇ °³¿ä¿Í µ¿ÀÛ¿ø¸®, Ư¡, À¯»ç ProgramÀÎ ASP, JSP¿Í ºñ±³ 105. P2P(Peer-to-Peer) ¾ÆÅ°ÅØó ½ºÅ¸ÀÏÀÇ °³³äÀ» Network °³³äÀ» Àû¿ëÇÏ¿© Client-Server¿ÍÀÇ Â÷ÀÌÁ¡, Ư¡ ¹× ¿ä±¸»çÇ׿¡ ´ëÇØ ¼³¸íÇϽÿÀ. 106. P2P(Peer-to-Peer) SystemÀÇ ¿î¿µÇüÅ¿¡ µû¶ó Pure P2P, Super P2P, Hybrid P2P·Î ºÐ·ùÇÒ ¼ö ÀÖ´Ù. °¢°¢¿¡ ´ëÇØ ¼³¸íÇÏ°í Àå´ÜÁ¡À» ±â¼úÇϽÿÀ. 107. ¾Æ·¡¿Í °°Àº °£´ÜÇÑ ÀÀ¿ë¿¡ ´ëÇÑ SW ¾ÆÅ°ÅØó¸¦ ÀÛ¼ºÇÏ°íÀÚ ÇÑ´Ù. ´ÙÀ½ Áú¹®¿¡ ´äÇϽÿÀ. ¿µ¹® ¹®ÀÚ¿­À» ÀÔ·ÂÇÏ¿© °¢ ¹®ÀÚº° ´ë¤ý¼Ò¹®ÀÚ¸¦ üũÇÏ¿© ´ë¤ý¼Ò¹®ÀÚ¸¦ ¹Ù²Ù¾î Ãâ·ÂÇÏ´Â ÇÁ·Î±×·¥ÀÌ´Ù. ¡Ø ÀÔ·Â : ToDayIsHoIiDay Ãâ·Â : tOdAYiShoLIdAY (1) C&C(Component & Connector:ÇÁ·Î¼¼½º ºä)¸¦ ÀÛ¼ºÇÒ ¶§ °¡Àå Àû´çÇÑ ¾ÆÅ°ÅØó ½ºÅ¸ÀÏÀ» Á¦½ÃÇÏ°í ÇÊ¿äÇÑ ÄÄÆ÷³ÍÆ® Ä¿³ØÅ͸¦ Á¦½ÃÇϽÿÀ. (2) À§¿¡¼­ Á¦½ÃÇÑ ¾ÆÅ°ÅØó ½ºÅ¸ÀÏ¿¡ µû¶ó ¾ÆÅ°ÅØó¸¦ ÀÛ¼ºÇϽÿÀ. (3) À§ ÀÀ¿ë¿¡ ´ëÇÑ ¸ðµâ(³í¸® View) ÀÛ¼ºÀ» À§ÇÑ ÄÄÆ÷³ÍÆ®¸¦ Á¦½ÃÇÏ°í ¾ÆÅ°ÅØó¸¦ ÀÛ¼ºÇϽÿÀ. 108. ¼ÒÇÁÆ®¿þ¾î ¾ÆÅ°ÅØó Æò°¡ ±â¹ý Áß ATAM(Architecture Trade-off Analysis Method) PART 8. OSS(Open Source Software)¿Í LicenseÀÇ Á¾·ù 109. OSS(Open Source Software)ÀÇ Àå´ÜÁ¡ 110. OSS °³¹ß Process¿Í Ư¡ 111. OSS(Open Source Software)¿¡¼­ Hidden Patent 112. IP(Intellectual Property) Rights 113. Open API(Application Programming Interface) 114. Apache License 2.0 115. OSS License¿¡¼­ LGPL 2.1 116. BSD(Berkley Software Distribution) License 117. Free Software¿Í Open Software¿¡ ´ëÇØ ¼³¸íÇÏ°í Open Source SoftwareÀÇ ÁöÀû Àç»ê±Ç°ú License¿¡ ´ëÇØ ¼³¸íÇϽÿÀ. 118. ±â¾÷¿¡¼­ ¿ÀÇ ¼Ò½º ¼ÒÇÁÆ®¿þ¾î(OSS; Open Source Software)¸¦ È°¿ëÇÏ¿© ºñÁî´Ï½º¸¦ ¼öÇàÇÏ°íÀÚ ÇÑ´Ù. ´ÙÀ½¿¡ ´ëÇØ ¼³¸íÇϽÿÀ. °¡. Open Source Á¤ÀÇ¿Í GPL2.0ÀÇ ³»¿ëÀ» ±â¼úÇϽÿÀ. ³ª. GPL 2.0ÀÇ Àǹ«»çÇ×°ú GPL 3.0¿¡¼­ Ãß°¡µÈ ³»¿ëÀ» ¼³¸íÇϽÿÀ. PART 9. Project °ü¸® 119. PMBOKÀÇ 5´Ü°è Project °ü¸® Process 120. PMBOK¿¡¼­ Á¦½ÃÇÏ´Â 10°³ °ü¸® È°µ¿ ¿µ¿ª 121. Project¿Í Program, Portfolio 122. Project »ý¸íÁֱ⿡ µû¸¥ Project °ü¸® ¾÷¹«ÀÇ Á¦¾à »çÇ× 123. PM(Project Manager)ÀÌ Project¸¦ °ü¸®ÇÏ´Â Process 124. ProjectÀÇ Æ¯Â¡°ú PM°ú PMO ¿ªÇÒÀ» ºñ±³ 125. PMO(Project Management Office)ÀÇ ±â´É¿¡ ´ëÇØ 5°³ ÀÌ»ó ¼³¸íÇϽÿÀ. 126. PMOÀÇ Framework 127. PMOÀÇ ÁÖ¿ä Model°ú R&R(Role & Responsibility)¿¡ µû¸¥ À¯Çü ºñ±³ 128. PMO(Project Management Office)ÀÇ ±â´É Áß ¹üÀ§°ü¸®, ÀÏÁ¤°ü¸®, ÀÎÀûÀÚ¿ø°ü¸®, À§Çè°ü¸®, ÀÇ»ç¼ÒÅë°ü¸® ±â´É¿¡ ´ëÇÏ¿© °¢ ±â´ÉÀÇ Á¤ÀÇ, ÁÖ¿ä ´Ü°è, °ü¸®»óÀÇ ÁÖÀÇ»çÇ× 129. Á¤º¸½Ã½ºÅÛ °¨¸®¿Í PMO(Project Management office) ºñ±³ 130. Á¾·á´Ü°è °¨¸® ½Ã °¨¸®¿øÀº ±¸Çö±â´ÉÀ» Á÷Á¢ Å×½ºÆ®ÇÏ¿© °ú¾÷ÀÌÇà ¿©ºÎ¸¦ ÆÇÁ¤Çϵµ·Ï Á¤º¸½Ã½ºÅÛ°¨¸® ¼öÇà°¡À̵忡 ¾È³»µÇ¾î ÀÖ´Ù. °¡. °¨¸®¿øÀÌ Á÷Á¢ Å×½ºÆ®ÇÏ´Â °ÍÀÌ Çö½ÇÀûÀ¸·Î ¾î·Á¿î »ç·Ê¸¦ ¼³¸í ³ª. °ËÅä ¹× È®ÀÎ, Á¦3ÀÚ °ËÁõ Á¡°Ë¹æ¹ýÀ» ÅëÇÑ °³¼±¹æ¾ÈÀ» ¼³¸í 131. Project ÁøÇà ½Ã ¹ß»ýµÉ ¼ö ÀÖ´Â ÀÌÇØ °ü°èÀÚ °£ÀÇ °¥µî ÇØ°á ¹æ¾È 132. IEEE-SRS 830(Software ¿ä±¸»çÇ× ¸í¼¼¼­) 133. ¿ä±¸»çÇ×À» ¸¸Á·Çϱâ À§Çؼ­´Â ¿ä±¸°øÇÐÀû °³³äÀÌ ÇÊ¿äÇÏ´Ù. ¿ä±¸°øÇÐÀ» À§ÇÑ Process¿Í À̸¦ °³¹ßÇϱâ À§ÇÑ ÀýÂ÷ 134. Software ¿ä±¸»çÇ× ºÐ¼®ÀÌ ¾î·Á¿î ÀÌÀ¯ 135. IT ÇÁ·ÎÁ§Æ®¸¦ ¼º°øÀûÀ¸·Î ¼öÇàÇϱâ À§ÇØ ¿ä±¸»çÇ×ÀÇ Ã¼°èÀûÀÎ °ü¸®¿Í ¹®¼­È­°¡ ¸Å¿ì Áß¿äÇÏ´Ù. ¿ä±¸»çÇ׿¡ ´ëÇÏ¿© ´ÙÀ½À» ¼³¸íÇϽÿÀ. 1) ¼ÒÇÁÆ®¿þ¾î(SW) ¿ä±¸»çÇ× Ç°Áú¼Ó¼º 2) ¿ä±¸»çÇ× µµÃâ ±â¹ý 3) ¿ä±¸»çÇ× °³¹ß ÇÁ·Î¼¼½º 136. µ¿±âºÎ¿© ÀÌ·Ð(Motivation Theory) 137. µðÀÚÀÎ ¾ÅÅ·(Design Thinking) 138. Project 10°ü¸® ¿µ¿ª Áß (PMBOK ±âÁØ) À§Çè °ü¸® ¹æ¾È 139. Project °ü¸® ¿µ¿ª Áß ¹üÀ§°ü¸®¸¦ À§ÇÑ Process 140. Project ÀÏÁ¤ ´ÜÃà ±â¹ý Áß Fast Tracking°ú Crashing ±â¹ý 141. Project ÁøÇà °úÁ¤¿¡¼­ ÀÌÇØ°ü°èÀÚ °ü¸® ¹æ¾È(ÀÌÇØ°ü°èÀÚ ºÐ¼® Model) 142. Áö¿¬µÇ´Â Project¿¡ ÀηÂÀ» ´õ Ãæ¿øÇصµ ¿ÀÈ÷·Á ÀÏÁ¤ÀÌ Áö¿¬µÈ´Ù´Â Brook¡¯s Law 143. WBS(Work Breakdown Structure) 144. Á¤º¸È­»ç¾÷¿¡¼­ ÀÛ¾÷ºÐ·ùü°è(WBS; Work Breakdown Structure)¸¦ ÀÌ¿ëÇÏ¿© ¹üÀ§ ¹× ÀÏÁ¤ µîÀ» °ü¸®ÇÑ´Ù. WBS ÀÛ¼º ¿øÄ¢, ÀåÁ¡, ÀÏÁ¤ Áö¿¬ ½Ã ¸¸È¸ ´ëÃ¥ ¹× »ç·Ê¿¡ ´ëÇØ ¼³¸íÇϽÿÀ. 145. WBS(Work Breakdown Structure)ÀÇ Æ¯Â¡, À¯Çü, ActivityÀÇ ¼±Çà ÈÄÇà ÀÇÁ¸ °ü°è ¼³Á¤ ¹æ¹ý 146. Project ÀÏÁ¤°ü¸®¿¡¼­ ÀÓ°è°æ·Î(Critical Path)ÀÇ Àǹ̸¦ ¼³¸íÇÏ°í ´ÙÀ½ÀÇ CPM(Critical Path Method) Network¿¡¼­ ÀÓ°è °æ·Î¸¦ ãÀ¸½Ã¿À(¹æ¹ý 1). 147. Project ÀÏÁ¤°ü¸®¿¡¼­ ÀÓ°è°æ·Î(Critical Path)ÀÇ Àǹ̸¦ ¼³¸íÇÏ°í ´ÙÀ½ÀÇ CPM(Critical Path Method) Network¿¡¼­ ÀÓ°è °æ·Î¸¦ ãÀ¸½Ã¿À(¹æ¹ý 2). 148. SoftwareÀÇ ºÐ¸® ¹ßÁÖ¿Í ºÐÇÒ ¹ßÁÖ PART 10. Process¿Í Product °ËÁõ¿¡ ´ëÇÑ ±¹Á¦Ç¥ÁØ 149. Software »ý¸í Áֱ⠸ðÇü, SW °³¹ß ¹æ¹ý·Ð°ú SW Process Æò°¡ ¹× °³¼± ¸ðµ¨ °£ÀÇ °ü°è 150. Software Ç°Áú Çâ»óÀ» À§ÇÑ ±¹Á¦ Ç¥ÁØÀÇ »óÈ£ °ü°èµµ 151. SoftwareÀÇ °³¹ß°ú ¾ç»ê, ±×¸®°í À¯Áö º¸¼ö °úÁ¤¿¡¼­ »ç¿ëµÇ´Â Ç°Áú Çâ»óÀ» À§ÇÑ ±¹Á¦ Ç¥ÁØ¿¡ ´ëÇØ ¼³¸íÇϽÿÀ. 152. ISO/IEC 14598-1¿¡ Á¤ÀÇÇÑ Software Á¦Ç° Æò°¡(Software Product Evaluation) 153. ISO/IEC 9126 Ç°Áú ¸ðµ¨(Quality Model) 154. ISO 21500 155. ISO 12207ÀÇ ±¸¼º°ú ±¸¼º¿¡ µû¸¥ ¼¼ºÎ ³»¿ë 156. Software Product Æò°¡¸¦ À§ÇÑ ISO/IEC 12119 157. ISO/IEC 25000 158. ISO 26262(Functional Safety) 159. e-SCM(e-Sourcing Capability Model) Ç°Áú ¸ðµ¨ 160. ISO 20000¿¡ ´ëÇؼ­ ±â¼úÇÏ°í, eSCM°ú ºñ±³ 161. 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