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´õ °øºÎÇÏ¸é ±×¸¸Å ¾Ë°Ô µÇ¾î ³ªÁß¿¡ ¸¸µé°í ½ÍÀº ÇÁ·Î±×·¥ÀÌ ÀÖÀ» ¶§ ½ÃÇàÂø¿À¸¦ ´ú °ÞÀ¸¸é¼ ÆíÇÏ°Ô ÀÛ¾÷ÇÒ ¼ö ÀÖ´Ù. ¹Ý¸é ¹º°¡¸¦ ¸¸µé°Ô µÈ´Ù¸é ºÎÁ·ÇÑ Áö½ÄÀ¸·Î ÀÎÇØ Ãʱ⿡ ¾î·Á¿òÀ» °Þ°ÚÁö¸¸ ¸¸µé¾îÁú ÇÁ·Î±×·¥¿¡ ÇÊ¿äÇÑ »çÇ×À» ºü¸£°Ô ½ÀµæÇÑ´Ù´Â Á¡°ú ÀڽŸ¸ÀÇ ÇÁ·Î±×·¥À» ¿Ï¼ºÇØ º½À¸·Î½á ¾ò¾îÁö´Â µ¶Æ¯ÇÑ °æÇèÀÌ ³²´Â´Ù.
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[¼Ò½ºÄÚµå ´Ù¿î·Îµå & ȨÆäÀÌÁö]
ÀÌ Ã¥¿¡¼ ¼³¸íÇÑ ¼Ò½ºÄڵ带 ³»·Á¹Þ°Å³ª ÀÐÀ¸¸é¼ ¹®ÀÇ»çÇ×ÀÌ »ý±â¸é ¾Æ·¡ »çÀÌÆ®¸¦ ¹æ¹®Çؼ ÇØ°áÇÒ ¼ö ÀÖ´Ù.
¢Ã https://www.sysnet.pe.kr/ |
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[PART 01] C#
¢Ã 01Àå ¼Ò°³
1.1 ´å³Ý
___1.1.1 ´å³Ý ȣȯ ¾ð¾î
___1.1.2 °øÅë Áß°£ ¾ð¾î(CIL: Common Intermediate Language)
___1.1.3 °ø¿ë ŸÀÔ ½Ã½ºÅÛ
___1.1.4 °ø¿ë ¾ð¾î »ç¾ç
___1.1.5 ¸ÞŸµ¥ÀÌÅÍ
___1.1.6 ¾î¼Àºí¸®, ¸ðµâ, ¸Å´ÏÆ佺Ʈ
___1.1.7 °ø¿ë ¾ð¾î ±â¹Ý±¸Á¶
___1.1.8 °ø¿ë ¾ð¾î ·±Å¸ÀÓ(CLR: Common Language Runtime)
___1.1.9 ´å³Ý
___1.1.10 C#°ú ´å³ÝÀÇ °ü°è
1.2 ´å³Ý ÇÁ·¹ÀÓ¿öÅ©, ´å³Ý ÄÚ¾î¿Í ´å³Ý Ç¥ÁØ
1.3 ´å³ÝÀ¸·Î »õ·Ó°Ô ¸í¸í
Á¤¸®
¢Ã 02Àå °³¹ß ȯ°æ Áغñ
2.1 ±âº» ¿¹Á¦
2.2 ÆíÁý±â + ¸í·ÉÇà ÄÄÆÄÀÏ·¯ »ç¿ë
2.3 ºñÁÖ¾ó ½ºÆ©µð¿À °³¹ß ȯ°æ
2.4 µÎ °¡Áö À¯ÇüÀÇ ¿¹Á¦ ÄÚµå
2.5 À©µµ¿ì ¿î¿µÃ¼Á¦ ÀÌ¿ÜÀÇ °³¹ß ȯ°æ
2.6 ´å³Ý ¿ªÄÄÆÄÀÏ·¯
Á¤¸®
¢Ã 03Àå C# ±âÃÊ
3.1 ±âº» ÀÚ·áÇü
___3.1.1 Á¤¼öÇü ±âº» ŸÀÔ
___3.1.2 ½Ç¼öÇü ±âº» ŸÀÔ
___3.1.3 ¹®ÀÚÇü ±âº» ŸÀÔ
___3.1.4 ºÒ¸°(boolean)Çü ±âº» ŸÀÔ
___3.1.5 ¸¶Ä¡¸ç
3.2 Çü º¯È¯
___3.2.1 ¾Ï½ÃÀû º¯È¯
___3.2.2 ¸í½ÃÀû º¯È¯
3.3 ±âº» ¹®¹ý ¿ä¼Ò
___3.3.1 ¿¹¾à¾î, Å°¿öµå
___3.3.2 ½Äº°ÀÚ
___3.3.3 ¸®ÅÍ·²
___3.3.4 º¯¼ö
___3.3.5 »ó¼ö
___3.3.6 ¿¬»êÀÚ, ¹®Àå ºÎÈ£
3.4 ¹è¿
___3.4.1 ´ÙÂ÷¿ø ¹è¿
___3.4.2. °¡º¯ ¹è¿
3.5 Á¦¾î¹®
___3.5.1 ¼±Åù®
___3.5.2 ¹Ýº¹¹®
___3.5.3 Á¡ÇÁ¹®
Á¤¸®
¢Ã 04Àå C# °´Ã¼ÁöÇâ ¹®¹ý
4.1 Ŭ·¡½º
___4.1.1 Çʵå
___4.1.2 ¸Þ¼µå
___4.1.3 »ý¼ºÀÚ
___4.1.4 Á¾·áÀÚ
___4.1.5 Á¤Àû ¸â¹ö, ÀνºÅϽº ¸â¹ö
___4.1.6 ³×ÀÓ½ºÆäÀ̽º
4.2 ĸ½¶È
___4.2.1 Á¢±Ù Á¦ÇÑÀÚ
___4.2.2 Á¤º¸ Àº´Ð
___4.2.3 ÇÁ·ÎÆÛƼ
4.3 »ó¼Ó
___4.3.1 Çü º¯È¯
___4.3.2 ¸ðµç ŸÀÔÀÇ Á¶»ó: System.Object
___4.3.3 ¸ðµç ¹è¿ÀÇ Á¶»ó: System.Array
___4.3.4 this
___4.3.5 base
4.4 ´ÙÇü¼º
___4.4.1 ¸Þ¼µå ¿À¹ö¶óÀ̵å
___4.4.2 ¿À¹ö·Îµå
4.5 C#ÀÇ Å¬·¡½º È®Àå
___4.5.1 ŸÀÔ À¯Çü È®Àå
___4.5.2 ¸â¹ö À¯Çü È®Àå
Á¤¸®
¢Ã 05Àå C# 1.0 ¿Ï¼ºÇϱâ
5.1 ¹®¹ý ¿ä¼Ò
___5.1.1 ±¸¹®
___5.1.2 ¿¬»êÀÚ
___5.1.3 ¿¹¾à¾î
Á¤¸®
5.2 ÇÁ·ÎÁ§Æ® ±¸¼º
___5.2.1 ´ÙÁß ¼Ò½ºÄÚµå ÆÄÀÏ
___5.2.2 ¶óÀ̺귯¸®
___5.2.3 µð¹ö±× ºôµå¿Í ¸±¸®½º ºôµå
___5.2.4 Ç÷§Æû(x86, x64, ARM32, ARM64, AnyCPU) ¼±ÅÃ
5.3 ¿¹¿Ü
___5.3.1 ¿¹¿Ü ŸÀÔ
___5.3.2 ¿¹¿Ü 󸮱â
___5.3.3 È£Ãâ ½ºÅÃ
___5.3.4 ¿¹¿Ü ¹ß»ý
___5.3.5 »ç¿ëÀÚ Á¤ÀÇ ¿¹¿Ü ŸÀÔ
___5.3.6 ¿Ã¹Ù¸¥ ¿¹¿Ü ó¸®
5.4 Èü°ú ½ºÅÃ
___5.4.1 ½ºÅÃ
___5.4.2 Èü
Á¤¸®
¢Ã 06Àå BCL(Base Class Library).
6.1 ½Ã°£
___6.1.1 System.DateTime
___6.1.2 System.TimeSpan
___6.1.3 System.Diagnostics.Stopwatch
6.2 ¹®ÀÚ¿ ó¸®
___6.2.1 System.String
___6.2.2 System.Text.StringBuilder
___6.2.3 System.Text.Encoding
___6.2.4 System.Text.RegularExpressions.Regex
6.3 Á÷·ÄÈ/¿ªÁ÷·ÄÈ
___6.3.1 System.BitConverter
___6.3.2 System.IO.MemoryStream
___6.3.3 System.IO.StreamWriter / System.IO.StreamReader
___6.3.4 System.IO.BinaryWriter / System.IO.BinaryReader
___6.3.5 System.Xml.Serialization.XmlSerializer
___6.3.6 System.Text.Json.JsonSerializer
6.4 Ä÷º¼Ç
___6.4.1 System.Collections.ArrayList
___6.4.2 System.Collections.Hashtable
___6.4.3 System.Collections.SortedList
___6.4.4 System.Collections.Stack
___6.4.5 System.Collections.Queue
6.5 ÆÄÀÏ
___6.5.1 System.IO.FileStream
___6.5.2 System.IO.File / System.IO.FileInfo
___6.5.3 System.IO.Directory/System.IO.DirectoryInfo
___6.5.4 System.IO.Path
6.6 ½º·¹µù
___6.6.1 System.Threading.Thread
___6.6.2 System.Threading.Monitor
___6.6.3 System.Threading.Interlocked
___6.6.4 System.Threading.ThreadPool
___6.6.5 System.Threading.EventWaitHandle
___6.6.6 ºñµ¿±â È£Ãâ
___6.6.7 System.DelegateÀÇ ºñµ¿±â È£Ãâ
6.7 ³×Æ®¿öÅ© Åë½Å
___6.7.1 System.Net.IPAddress
___6.7.2 Æ÷Æ®
___6.7.3 System.Net.IPEndPoint
___6.7.4 System.Net.Dns
___6.7.5 System.Net.Sockets.Socket
___6.7.6 System.Net.Http.HttpClient
6.8 µ¥ÀÌÅͺ£À̽º
___6.8.1 ¸¶ÀÌÅ©·Î¼ÒÇÁÆ® SQL ¼¹ö
___6.8.2 ADO.NET µ¥ÀÌÅÍ Á¦°øÀÚ
___6.8.3 µ¥ÀÌÅÍ ÄÁÅ×À̳Ê
___6.8.4 µ¥ÀÌÅͺ£À̽º Æ®·£Àè¼Ç
6.9 ¸®Ç÷º¼Ç
___6.9.1 AppDomain°ú Assembly
___6.9.2 Type°ú ¸®Ç÷º¼Ç
___6.9.3 ¸®Ç÷º¼ÇÀ» ÀÌ¿ëÇÑ È®Àå ¸ðµâ ±¸Çö
6.10 ±âŸ
___6.10.1 À©µµ¿ì ·¹Áö½ºÆ®¸®
___6.10.2 BigInteger
___6.10.3 IntPtr
[PART 02] C# °í±Þ ¹®¹ý
¢Ã 07Àå C# 2.0
7.1 Á¦³×¸¯
___7.1.1 Çü½Ä ¸Å°³º¯¼ö¿¡ ´ëÇÑ Á¦¾à Á¶°Ç
___7.1.2 BCL¿¡ Àû¿ëµÈ Á¦³×¸¯
7.2 ?? ¿¬»êÀÚ(%00; º´ÇÕ ¿¬»êÀÚ)
7.3 default ¿¹¾à¾î
7.4 yield return/break
7.5 ºÎºÐ(partial) Ŭ·¡½º
7.6 %00;able Çü½Ä
7.7 ÀÍ¸í ¸Þ¼µå
7.8 Á¤Àû Ŭ·¡½º
¢Ã 08Àå C# 3.0
8.1 var ¿¹¾à¾î
8.2 ÀÚµ¿ ±¸Çö ¼Ó¼º
8.3 °³Ã¼ ÃʱâÈ(Object initializers)
8.4 Ä÷º¼Ç ÃʱâÈ
8.5 À͸í ŸÀÔ
8.6 ºÎºÐ ¸Þ¼µå
8.7 È®Àå ¸Þ¼µå
8.8 ¶÷´Ù ½Ä
___8.8.1 ÄÚµå·Î¼ÀÇ ¶÷´Ù ½Ä
___8.8.2 µ¥ÀÌÅͷμÀÇ ¶÷´Ù ½Ä
8.9 LINQ
___8.9.1 where, orderby, group by, join
___8.9.2 Ç¥ÁØ Äõ¸® ¿¬»êÀÚ
___8.9.3 ÀÏ°üµÈ µ¥ÀÌÅÍ Á¶È¸
¢Ã 09Àå C# 4.0
9.1 ¼±ÅÃÀû ¸Å°³º¯¼ö¿Í ¸í¸íµÈ Àμö
9.2 dynamic ¿¹¾à¾î
___9.2.1 ¸®Ç÷º¼Ç °³¼±
___9.2.2 ´ö ŸÀÌÇÎ
___9.2.3 µ¿Àû ¾ð¾î¿ÍÀÇ Å¸ÀÔ ¿¬µ¿
9.3 µ¿½Ã¼º Ä÷º¼Ç(Concurrent Collections)
¢Ã 10Àå C# 5.0
10.1 È£ÃâÀÚ Á¤º¸
10.2 ºñµ¿±â È£Ãâ
___10.2.1 ´å³Ý BCL¿¡ Ãß°¡µÈ Async ¸Þ¼µå
___10.2.2 Task, Task¡´TResult¡µ ŸÀÔ
___10.2.3 async ¿¹¾à¾î°¡ Àû¿ëµÈ ¸Þ¼µåÀÇ ¹Ýȯ ŸÀÔ
___10.2.4 Async ¸Þ¼µå°¡ ¾Æ´Ñ °æ¿ìÀÇ ºñµ¿±â ó¸®
___10.2.5 ºñµ¿±â È£ÃâÀÇ º´·Ä ó¸®
¢Ã 11Àå C# 6.0
11.1 ÀÚµ¿ ±¸Çö ¼Ó¼ºÀÇ ÃʱâÈ ±¸¹® Ãß°¡
11.2 Ç¥Çö½ÄÀ» ÀÌ¿ëÇÑ ¸Þ¼µå, ¼Ó¼º ¹× Àε¦¼ Á¤ÀÇ
11.3 using static ±¸¹®À» ÀÌ¿ëÇÑ Å¸ÀÔ¸í »ý·«
11.4 %00; Á¶°Ç ¿¬»êÀÚ
11.5 ¹®ÀÚ¿ ³»¿¡ ½Ä(expression)À» Æ÷ÇÔ
11.6 nameof ¿¬»êÀÚ
11.7 Dictionary ŸÀÔÀÇ À妽º ÃʱâÈ
11.8 ¿¹¿Ü ÇÊÅÍ
11.9 Ä÷º¼Ç ÃʱâÈ ±¸¹®¿¡ È®Àå ¸Þ¼µå·Î Á¤ÀÇÇÑ Add Áö¿ø
11.10 ±âŸ °³¼± »çÇ×
¢Ã 12Àå C# 7.0
12.1 ´õ¿í Æí¸®ÇØÁø out ¸Å°³º¯¼ö »ç¿ë
12.2 ¹Ýȯ°ª ¹× ·ÎÄà º¯¼ö¿¡ ref ±â´É Ãß°¡(ref returns and locals)
12.3 Æ©ÇÃ
12.4 Deconstruct ¸Þ¼µå
12.5 ¶÷´Ù ½ÄÀ» ÀÌ¿ëÇÑ ¸Þ¼µå Á¤ÀÇ È®´ë(Expression-bodied members)
12.6 ·ÎÄÃ ÇÔ¼ö(Local functions)
12.7 »ç¿ëÀÚ Á¤ÀÇ Task ŸÀÔÀ» async ¸Þ¼µåÀÇ ¹Ýȯ ŸÀÔÀ¸·Î »ç¿ë °¡´É
12.8 ÀÚÀ¯·Î¿öÁø throw »ç¿ë
12.9 ¸®ÅÍ·²¿¡ ´ëÇÑ Ç¥Çö ¹æ¹ý °³¼±
12.10 ÆÐÅÏ ¸ÅĪ
___12.10.1 is ¿¬»êÀÚÀÇ ÆÐÅÏ ¸ÅĪ
___12.10.2 switch/case ¹®ÀÇ ÆÐÅÏ ¸ÅĪ
¢Ã 13Àå C# 7.1
13.1 Main ¸Þ¼µå¿¡ async ¿¹¾à¾î Çã¿ë
13.2 default ¸®ÅÍ·² Ãß°¡
13.3 ŸÀÔ Ãß·ÐÀ» ÅëÇÑ Æ©ÇÃÀÇ º¯¼ö¸í ÀÚµ¿ ÁöÁ¤
13.4 ±âŸ °³¼± »çÇ×
¢Ã 14Àå C# 7.2
14.1 ¸Þ¼µåÀÇ ¸Å°³º¯¼ö¿¡ in º¯°æÀÚ Ãß°¡
14.2 Àбâ Àü¿ë(readonly) ±¸Á¶Ã¼
14.3 ¸Þ¼µåÀÇ ¹Ýȯ °ª ¹× ·ÎÄà º¯¼ö¿¡ ref readonly Ãß°¡
14.4 ½ºÅÿ¡¸¸ »ý¼ºÇÒ ¼ö ÀÖ´Â °ª ŸÀÔ Áö¿ø - ref struct
14.5 ½Å±Ô Ãß°¡ ŸÀÔ: Span¡´T¡µ
14.6 3Ç× ¿¬»êÀÚ¿¡ ref Áö¿ø
14.7 private protected Á¢±ÙÀÚ Ãß°¡
14.8 ¼ýÀÚ ¸®ÅÍ·²ÀÇ ¼±Çà ¹ØÁÙ
14.9 µÚ¿¡ ¿ÀÁö ¾Ê´Â ¸í¸íµÈ Àμö
¢Ã 15Àå C# 7.3
15.1 ½Å±Ô Á¦³×¸¯ Á¦¾à Á¶°Ç - Delegate, Enum, unmanaged
15.2 »ç¿ëÀÚ Á¤ÀÇ Å¸ÀÔ¿¡ fixed Àû¿ë °¡´É
15.3 Èü¿¡ ÇÒ´çµÈ °íÁ¤ Å©±â ¹è¿ÀÇ Àε¦½Ì °³¼±
15.4 ÃʱâÈ ½Ä¿¡¼ º¯¼ö »ç¿ë °¡´É
15.5 ÀÚµ¿ ±¸Çö ¼Ó¼ºÀÇ Æ¯¼º Áö¿ø
15.6 Æ©ÇÃÀÇ ==, != ¿¬»êÀÚ Áö¿ø
15.7 ref Áö¿ª º¯¼öÀÇ ÀçÇÒ´ç °¡´É
15.8 stackalloc ¹è¿ÀÇ ÃʱâÈ ±¸¹® Áö¿ø
¢Ã 16Àå C# 8.0
16.1 #%00;able Áö½ÃÀÚ¿Í %00;able ÂüÁ¶ Çü½Ä
___16.1.1 %00;ÀÏ ¼ö ¾øÀ½À» º¸Àå
___16.1.2 %00;ÀÏ ¼ö ÀÖ´Ù¸é ÇØ´ç ÀνºÅϽº¸¦ %00; °¡´ÉÇÑ Å¸ÀÔÀ̶ó°í ¸í½Ã
___16.1.3 ³Î °¡´É(Nullable) ¹®¸Æ Á¦¾î
16.2 ºñµ¿±â ½ºÆ®¸²
16.3 »õ·Î¿î ¿¬»êÀÚ - À妽º, ¹üÀ§
16.4 °£°áÇØÁø using ¼±¾ð
16.5 Dispose È£ÃâÀÌ °¡´ÉÇÑ ref struct
16.6 Á¤Àû ·ÎÄà ÇÔ¼ö
16.7 ÆÐÅÏ ¸ÅĪ °³¼±
___16.7.1 switch ½Ä
16.7.2 ¼Ó¼º ÆÐÅÏ
___16.7.3 Æ©ÇÃ ÆÐÅÏ
___16.7.4 À§Ä¡ ÆÐÅÏ
___16.7.5 Àç±Í ÆÐÅÏ
16.8 ±âº» ÀÎÅÍÆäÀ̽º ¸Þ¼µå
16.9 ??= (³Î º´ÇÕ ÇÒ´ç ¿¬»êÀÚ)
16.10 ¹®ÀÚ¿ @, $ Á¢µÎ»ç È¥ÇÕ Áö¿ø
16.11 ±âº» ½Ä(primary expression)À¸·Î ¹Ù²ï stackalloc
16.12 Á¦³×¸¯ ±¸Á¶Ã¼ÀÇ unmanaged Áö¿ø
16.13 ±¸Á¶Ã¼ÀÇ Àбâ Àü¿ë ¸Þ¼µå
¢Ã 17Àå C# 9.0
17.1 ·¹ÄÚµå(Records)
___17.1.1 init ¼³Á¤ÀÚ Ãß°¡
___17.1.2 with ÃʱâÈ ±¸¹® Ãß°¡
17.2 ´ë»ó¿¡ µû¶ó new ½Ä Ãß·Ð(Target-typed new expressions)
17.3 ´Þ¶óÁø Á¶°Ç½Ä Æò°¡
17.4 ·ÎÄà ÇÔ¼ö¿¡ Ư¼º ÁöÁ¤ °¡´É(Attributes on local functions)
17.5 À͸í ÇÔ¼ö °³¼±
___17.5.1 Á¤Àû À͸í ÇÔ¼ö(static anonymous functions)
___17.5.2 À͸í ÇÔ¼öÀÇ ¸Å°³º¯¼ö ¹«½Ã
17.6 ÃÖ»óÀ§ ¹®(Top-level statements)
17.7 ÆÐÅÏ ¸ÅĪ °³¼±(Pattern matching enhancements)
17.8 ¸ðµâ À̴ϼȶóÀÌÀú(Module initializers)
17.9 °øº¯ ¹Ýȯ Çü½Ä(Covariant return types)
17.10 foreach ·çÇÁ¿¡ ´ëÇÑ GetEnumerator È®Àå ¸Þ¼µåÁö¿ø(Extension GetEnumerator)
17.11 ºÎºÐ ¸Þ¼µå¿¡ ´ëÇÑ »õ·Î¿î ±â´É(New features for partial methods)
17.12 localsinit Ç÷¡±× ³»º¸³»±â ¹«½Ã(Suppress emitting localsinit flag)
17.13 ¿ø½Ã Å©±â Á¤¼ö(Native ints)
17.14 ÇÔ¼ö Æ÷ÀÎÅÍ(Function pointers)
___17.14.1 ºñ°ü¸® ÇÔ¼ö Æ÷ÀÎÅÍ Áö¿ø
___17.14.2 ºñ°ü¸® ÇÔ¼ö¸¦ ÅëÇÑ Äݹé Áö¿ø
17.15 Á¦¾à Á¶°ÇÀÌ ¾ø´Â Çü½Ä ¸Å°³º¯¼ö ÁÖ¼®(Unconstrained type parameter annotations)
¢Ã 18Àå C# 10
18.1 ·¹ÄÚµå °³¼±
___18.1.1 ·¹ÄÚµå ±¸Á¶Ã¼(Record structs)
___18.1.2 class ŸÀÔÀÇ record¿¡ ToString ¸Þ¼µåÀÇ sealed Áö¿ø
18.2 ±¸Á¶Ã¼ °³¼±
___18.2.1 ¸Å°³º¯¼ö°¡ ¾ø´Â ±¸Á¶Ã¼ »ý¼ºÀÚ
(Parameterless struct constructors)
___18.2.2 Çʵå ÃʱâÈ Áö¿ø
18.3 ³×ÀÓ½ºÆäÀ̽º °³¼±
___18.3.1 Àü¿ª using Áö½Ã¹®(Global Using Directive)
___18.3.2 ÆÄÀÏ ¹üÀ§ ³×ÀÓ½ºÆäÀ̽º(File Scoped Namespaces)
18.4 º¸°£µÈ »ó¼ö ¹®ÀÚ¿(Constant Interpolated Strings)
18.5 È®Àå ¼Ó¼º ÆÐÅÏ(Extended property patterns)
18.6 ¶÷´Ù ±â´É Çâ»ó(Lambda improvements)
___18.6.1 Ư¼º Çã¿ë
___18.6.2 ¹Ýȯ ŸÀÔ ÁöÁ¤
___18.6.3 ¶÷´Ù ½ÄÀÇ var Ãß·Ð
18.7 È£ÁÙÀÚ Àμö ½Ä(CallerArgumentExpression)
18.8 ±âŸ °³¼± »çÇ×
___18.8.1 º¸°£µÈ ¹®ÀÚ¿ °³¼±(Improved Interpolated Strings)
___18.8.2 ºÐÇØ ±¸¹®¿¡¼ ±âÁ¸ º¯¼öÀÇ Àç»ç¿ë °¡´É(Mix Declarations and Variables in Deconstruction)
___18.8.3 Source Generator V2 API
___18.8.4 Çâ»óµÈ #line Áö½Ã¹®(Enhanced #line directives)
¢Ã 19Àå C# 11
19.1 ÀÎÅÍÆäÀ̽º ³»¿¡ Á¤Àû Ãß»ó ¸Þ¼µå Á¤ÀÇ °¡´É
19.2 Á¦³×¸¯ ŸÀÔÀÇ Æ¯¼º Àû¿ë
19.3 »ç¿ëÀÚ Á¤ÀÇ checked ¿¬»êÀÚ
19.4 shift ¿¬»êÀÚ °³¼±
___19.4.1 shift ¿¬»êÀÚ ÀçÁ¤ÀÇ¿¡ ´ëÇÑ Á¦¾à ¿ÏÈ
___19.4.2 »õ·Î¿î ¿¬»êÀÚ "¡µ¡µ¡µ" (ºÎÈ£ ¾ø´Â ¿À¸¥ÂÊ ½ÃÇÁÆ® ¿¬»êÀÚ)
19.5 IntPtr/UIntPtr°ú nint/unintÀÇ ÅëÇÕ
19.6 ¹®ÀÚ¿ °³¼±
___19.6.1 ¿ø½Ã ¹®ÀÚ¿ ¸®ÅÍ·²
___19.6.2 ¹®ÀÚ¿ º¸°£ °³¼±
___19.6.3 UTF-8 ¹®ÀÚ¿ ¸®ÅÍ·² Áö¿ø
19.7 ¸ñ·Ï ¹× ReadOnlySpan¡´char¡µ ÆÐÅÏ ¸ÅĪ
19.8 ref struct ³»¿¡ ref Çʵå Áö¿ø
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19.10 ¸Þ¼µå ¸Å°³ º¯¼ö¿¡ ´ëÇÑ nameof Áö¿ø È®Àå
19.11 ¼Ó¼º ¹× Çʵ忡 ÁöÁ¤ÇÒ ¼ö ÀÖ´Â required ¿¹¾à¾î Ãß°¡
19.12 ±¸Á¶Ã¼ ÇʵåÀÇ ±âº»°ª ÀÚµ¿ ÃʱâÈ(auto-default structs)
19.13 Á¤Àû ¸Þ¼µå¿¡ ´ëÇÑ delegateó¸® ½Ã ij½Ã(cahce) Àû¿ë
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20.1 ±âº» ¶÷´Ù ¸Å°³ º¯¼ö
20.2 ±âº» »ý¼ºÀÚ
20.3 ¸ðµç Çü½ÄÀÇ º°Äª
20.4 ÀζóÀÎ ¹è¿
20.5 Ä÷º¼Ç ½Ä°ú ½ºÇÁ·¹µå ¿¬»êÀÚ
20.6 ref readonly ¸Å°³ º¯¼ö
20.7 Interceptor(ÄÄÆÄÀÏ ½ÃÁ¡¿¡ ¸Þ¼µå È£Ãâ ÀçÀÛ¼º)
20.8 Experimental Ư¼º Áö¿ø
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