´ë·®±¸¸ÅȨ >
¿Ü±¹µµ¼­
>
°æÁ¦°æ¿µ/Àι®»çȸ
>
»çȸ/¹®È­

Game Development Projects with Unreal Engine : Learn to build your first games and bring your ideas to life using UE4 and C++
Á¤°¡ 49,000¿ø
ÆǸŰ¡ 49,000¿ø (0% , 0¿ø)
I-Æ÷ÀÎÆ® 1,470P Àû¸³(3%)
ÆǸŻóÅ ÆǸÅÁß
ºÐ·ù »çȸ/¹®È­
ÀúÀÚ Hammad Fozi , Goncalo Marques , David Pereira , Devin Sherry
ÃâÆÇ»ç/¹ßÇàÀÏ Packt Publishing / 2021.02.23
ÆäÀÌÁö ¼ö 783 page
ISBN 9781800209220
»óÇ°ÄÚµå 347031120
°¡¿ëÀç°í Àç°íºÎÁ·À¸·Î ÃâÆÇ»ç ¹ßÁÖ ¿¹Á¤ÀÔ´Ï´Ù.
 
ÁÖ¹®¼ö·® :
´ë·®±¸¸Å Àü¹® ÀÎÅÍÆÄÅ© ´ë·®ÁÖ¹® ½Ã½ºÅÛÀ» ÀÌ¿ëÇÏ½Ã¸é °ßÀû¿¡¼­ºÎÅÍ ÇàÁ¤¼­·ù±îÁö Æí¸®ÇÏ°Ô ¼­ºñ½º¸¦ ¹ÞÀ¸½Ç ¼ö ÀÖ½À´Ï´Ù.
µµ¼­¸¦ °ßÀûÇÔ¿¡ ´ãÀ¸½Ã°í ½Ç½Ã°£ °ßÀûÀ» ¹ÞÀ¸½Ã¸é ±â´Ù¸®½Ç ÇÊ¿ä¾øÀÌ ÇÒÀιÞÀ¸½Ç ¼ö ÀÖ´Â °¡°ÝÀ» È®ÀÎÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù.
¸ÅÁÖ ¹ß¼ÛÇØ µå¸®´Â ÀÎÅÍÆÄÅ©ÀÇ ½Å°£¾È³» Á¤º¸¸¦ ¹Þ¾Æº¸½Ã¸é »óÇ°ÀÇ ¼±Á¤À» ´õ¿í Æí¸®ÇÏ°Ô ÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù.

 ´ë·®±¸¸ÅȨ  > ¿Ü±¹µµ¼­  > °æÁ¦°æ¿µ/Àι®»çȸ  > »çȸ/¹®È­
 ´ë·®±¸¸ÅȨ  > ¿Ü±¹µµ¼­  > ÄÄÇ»ÅÍ  > ÇÁ·Î±×·¡¹Ö
 ´ë·®±¸¸ÅȨ  > ¿Ü±¹µµ¼­  > ´ëÇб³Àç/Àü¹®¼­Àû  > ±â¼ú°úÇÐ ÀϹÝ
 ´ë·®±¸¸ÅȨ  > ¿Ü±¹µµ¼­  > ÄÄÇ»ÅÍ  > °ÔÀÓ/¸ÖƼ¹Ìµð¾î
 ´ë·®±¸¸ÅȨ  > ¿Ü±¹µµ¼­  > ´ëÇб³Àç/Àü¹®¼­Àû  > Àι®°è¿­

 
¸ñÂ÷
Chapter 1 : Unreal Engine Introduction Chapter 2 : Working with Unreal Engine Chapter 3 : Character Class Components and Blueprint Setup Chapter 4 : Player Input Chapter 5 : Line Traces Chapter 6 : Collision Objects Chapter 7 : UE4 Utilities Chapter 8 : User Interfaces Chapter 9 : Audio-Visual Elements Chapter 10 : Creating a SuperSideScroller Game Chapter 11 : Blend Spaces 1D, Key Bindings, and State Machines Chapter 12 : Animation Blending and Montages Chapter 13 : Enemy Artificial Intelligence Chapter 14 : Spawning the Player Projectile Chapter 15 : Collectibles, Power-Ups, and Pickups Chapter 16 : Multiplayer Basics Chapter 17 : Remote Procedure Calls Chapter 18 : Gameplay Framework Classes in Multiplayer

ÀúÀÚ
Hammad Fozi
Goncalo Marques
David Pereira
Devin Sherry

ÀÌ ÃâÆÇ»çÀÇ °ü·Ã»óÇ°
Software Architecture with C# 12 and .NET 8 | Baptista, Gabriel,Abbruzzese, Francesco | Packt Publishing
Refactoring in Java | Packt Publishing
Real-World Implementation of C# Design Patterns | Packt Publishing
MATLAB for Machine Learning | Packt Publishing
Mastering Apex Programming | Packt Publishing
 
µµ¼­¸¦ ±¸ÀÔÇϽŠ°í°´ ¿©·¯ºÐµéÀÇ ¼­ÆòÀÔ´Ï´Ù.
ÀÚÀ¯·Î¿î ÀÇ°ß ±³È¯ÀÌ °¡´ÉÇÕ´Ï´Ù¸¸, ¼­ÆòÀÇ ¼º°Ý¿¡ ¸ÂÁö ¾Ê´Â ±ÛÀº »èÁ¦µÉ ¼ö ÀÖ½À´Ï´Ù.

µî·ÏµÈ ¼­ÆòÁß ºÐ¾ß¿Í »ó°ü¾øÀÌ ¸ÅÁÖ ¸ñ¿äÀÏ 5ÆíÀÇ ¿ì¼öÀÛÀ» ¼±Á¤ÇÏ¿©, S-Money 3¸¸¿øÀ» Àû¸³Çص帳´Ï´Ù.
ÃÑ 0°³ÀÇ ¼­ÆòÀÌ ÀÖ½À´Ï´Ù.